Version 2.8.1
10/23/2026
Highlights
- The character sheet's title card has a three-dot menu: History, GM Notes, Manage, Update from GCS file and Help.
- Starting out is clearer. An empty GM Board shows the Party table with a card that says what is missing and a button to add a character from GCS.
- Several buttons now change the screen at once instead of waiting for the server.
Character sheet
- History, GM Notes and Help moved into one three-dot menu at the top right of the title card. Manage and Update from GCS file are in it too, so you can manage a character or load a newer GCS file without leaving its sheet.
- The Description card hides fields with nothing in them, and keeps each value to one line. Hover a cut-off value to read all of it.
- Fixed: a weapon whose gear has an extra line in its description (a Girard LeMat with "Malf 16." under its name, for example) now follows its Equipped box.
GM Board
- With no characters in the campaign, the Party panel shows its table with a card where the rows go. It says the party and combat tools appear once a character is in, and has an Add a character from GCS button.
- With everyone marked away in Who's here, the same table shows a card with a Mark who's here button.
Faster to use
- Equipping gear, removing an enemy, Remove all enemies, Delete encounter, deleting a counter, Clear in Campaign Rolls and deleting a whisper now change the screen the moment you click. The save happens behind it, and if it fails the item comes back.
Importing and sign in
- The line in the Add characters from GCS dialog that says where characters come from now looks like something you can open for the steps.
- gurpscalculator.com now takes you to www.gurpscalculator.com, so you stay signed in whichever address you type.
Version 2.8
10/22/2026
Highlights
- Run a fight from the GM Board: encounters, a Bestiary with 18 starter monsters, turn order, and enemy cards that roll their own attacks.
- Shock, stun, knockdown and major wounds are tracked for you, on the character sheet and on the board.
- GM whispers: send a player a private note in Campaign Rolls.
- Manage campaigns, rebuilt, with an invite link you send to your players.
- A character sheet built for play: HP, defenses and attacks stay in reach, and attacks roll right where you tap them.
- Find anything (Ctrl+.) from any page.
- Thanks to everyone who supports the site: conditions, turn order and whispers were roadmap goals you paid for.
Encounters and combat
- Build encounters ahead of time for each campaign and make one active when the fight starts.
- Add combatant opens your Bestiary: every NPC and monster you've uploaded, from any campaign, searchable. Add one or several at once; several of a kind are numbered (Orc 1, Orc 2, Orc 3).
- 18 starter monsters, original stat blocks, are in the Bestiary for every GM. Copy one or add it straight to an encounter and you get your own copy, so your edits never touch the shared original.
- New combatant makes an NPC or monster from a stat block in a minute, no GCS file needed. Blank boxes fill in from the Basic Set. Edit it later, or copy it to make a variant.
- Enemy cards keep their own HP, FP and notes, with the same Reeling, Collapse and Death check notes as a character sheet. The fight never changes your NPC's sheet.
- Enemies attack with the options players have: hit location, skill and damage modifiers, target DR and armor divisor, positions, and shots, distance and recoil for a ranged attack. The result says where it hit and the injury after DR. Options are kept for the fight, through a reload and on your other devices.
- An enemy's name opens its full sheet in a window of its own. Rolls made there go to the campaign's rolls.
- Start combat puts the party and the enemies in turn order by Basic Speed, then DX, with ties rolled for you (as a private note). Next turn moves on past the dead and counts rounds, Back undoes a step, and Add combatant brings in more mid-fight. End combat puts the board back. The fight is saved, so a reload finds it where it was.
- Players see the round, whose turn it is, who's next and the whole order on their own character sheet, and it follows along live.
- HP and FP are coloured by how they're doing: well, under a third, 0 or less, and death checks.
Shock, stun and knockdown
- Losing HP brings shock, a penalty to DX and IQ rolls that fades by the end of your next turn (worse with Low Pain Threshold, skipped with High Pain Threshold). It shows on the skills it affects.
- A blow for more than half your HP calls for a knockdown roll, with a modifier for where it hit. Fail it and you're stunned and knocked prone; fail badly and you're unconscious.
- Stunned fights at -4 to defense and rolls to recover at the start of each of your turns.
- It all works on a character's sheet and on an enemy's card, posts to Campaign Rolls, and the GM or the player can set or clear a condition by hand. Hover a condition badge to see what it does.
GM Board
- The Party table shows how everyone is doing and how hard they are to hit (HP, FP, Speed, Move, Dodge, Parry, Block, DR). It sorts, and a character's name opens their sheet.
- Find, beside it, answers for each character on the same row: any check, skill (even ones nobody has, at their best default), trait or piece of gear. A roll rolls for everyone at once and the results stay on the board. Pin keeps a search for the campaign; Add column puts it in the table, up to four.
- The arrow before a name opens a peek under the row: their best skills, advantages, hooks and your own notes on them. Open all opens everyone's.
- Tools opens the calculators (Dice, Collision & Fall, Throwing, Jumping, Demolitions, Hiking) in a drawer on the left, and it can be pinned beside the page.
- Who's here tonight: mark a player away and they leave the party list and every check until they're back.
- The board no longer runs edge to edge on a big screen, and the combat buttons line up evenly on a phone.
Campaigns and accounts
- Manage campaigns is one page showing one campaign at a time, every change saved as you make it. Each campaign has an invite link: send it to your players, and opening it lets them join and bring a character. Reset link stops an old one working.
- The page lists your players and their characters, with Remove from campaign and Remove player. Players see the GM and the other players, add or take out their own characters, and can leave.
- A display name in Settings is what the people you play with see, on shared characters, in campaigns and on rolls. You still log in with your user name.
- Your account is a circle with your initials at the top right: Settings, Manage campaigns and Log out. About, Change Log, Report Bug and Patreon moved under Help.
- Trait Sorter is per campaign when you're signed in. The GM saves the list to the campaign and the players see it. Signed out, it works as before.
- The GM can open and play their players' characters: rolls go to Campaign Rolls (as "Mira · Jeff"), and HP, FP and counters can be changed. The player's notes stay theirs.
- GM notes, in a dialog on a character in your campaign, are only for you. History lists what changed on a character and who changed it, for the player and the GM both.
Campaign Rolls
- Rolls appear the moment they're made, for everyone in the campaign. Each is a small card: who and when, what was rolled, then the dice and target beside the outcome in words ("Success by 3", "Critical success").
- A player's roll shows their name beside their character's, and the GM's shows theirs beside "GM".
- Who sees your rolls is one button by Playing as. Players choose Everyone, Me + GM or Just me (nothing is posted). The GM chooses Everyone or Just me. It covers sheet rolls, attacks, the dice button and the calculators.
- A roll only the GM and whoever rolled it can see has a dashed card and a Private tag.
- GM whispers: Whisper, by Roll 3d, sends one or more players a private note of up to 500 characters. Nobody else sees it, and you can delete one you sent, for both sides.
- The GM's trash button clears every roll in the campaign, after you confirm.
- Each campaign keeps its newest 100 rolls for up to a year, up from 30 days, so a group that meets once a month still finds last session's.
- Pin the panel on a computer and it pushes the page aside instead of floating over it. With it closed, only other people's rolls float up.
Character sheet
- On a wide screen the sheet is a fixed grid of cards: Description, Attributes, Attacks, Equipment, Traits, Skills (spells are in there too) and Notes. The long ones scroll inside their own card. On a phone, a dropdown with arrows moves between the cards.
- Attacks roll in place. Tap one and the result shows under it, with where it hit and the injury after DR. They're grouped by weapon. A strip above sets hit location, target DR, positions and enemy type for the whole fight, and each attack has its own skill, damage and armor divisor boxes (plus shots, distance and recoil for a ranged attack). Anything changed is outlined and Reset clears it. They're kept with your character.
- Defenses (Dodge, Parry, Block and DR by location) are chips under HP and FP that stay on screen and roll when tapped. Posture is a control for the whole character, next to Conditions.
- Equip and unequip gear with the boxes in Equipment. An equipped weapon's attacks become usable and equipped armor counts in your DR. Characters imported before this need Update from GCS file for gear that was unequipped.
- Skills and Traits take two lines: the name with its level on top, page reference and default below. Shock and Default are icons with the explanation on hover, and a roll's result lands under the value.
- The Skills card has a search. It filters your skills and lists matching skills you don't have, at your default level (Climbing at DX-5) with a Roll, or no default.
- GCS Reactions, Conditional Modifiers and Other Equipment are shown, and a roll says which modifiers changed it.
- The portrait opens full size when you tap it. Advantages and disadvantages show a coloured dot instead of a letter.
Find anything
- Ctrl+. (Cmd+. on a Mac) opens a box over any page that searches tools, pages, things to do, what's on this page, your characters and campaigns (and their attacks and equipped gear), the Bestiary and the Book Index, plus Patreon and PayPal.
- Typos are fine, and it knows other names for things: "hp" finds Hit Points and "account" finds Settings.
Characters page and import
- Import from GCS takes up to 20 .gcs files at once, as player characters or NPCs and monsters, into the campaign you pick. A file for a character you already have asks whether to update it (keeping its HP, FP and notes) or add it as a new one. The separate upload page is gone.
- One search box for name, campaign or player, and Mine / Shared / All in place of the checkboxes.
- NPCs and monsters are two kinds, and a character's Manage dialog switches between them.
Calculators and Treasure
- Calculators show a result when you press Roll or Calculate, not as you type. Change a field and the old result greys out until you roll again.
- A roll's line in Campaign Rolls, and under the result on the page, shows what you ran it with. Demolition adds its collateral damage table. Hiking's distance or time now starts at 1 instead of 0.
- Treasure Generator: tick Keep on an item and it survives the next Generate while the rest reroll. If you run a campaign, Share posts your kept items to Campaign Rolls as one entry. The treasure types show up front instead of after a slow lookup.
- Trait Sorter is a 7 step wizard: pick your books, go through each category, finish on the Final List.
Visitors and the site
- Signed out, the top bar has Log in and Register buttons and a sun/moon toggle. Your first visit follows your device's light or dark setting, and it carries over when you register.
- The top bar leads with the Dice Roller and Treasure Generator, which work without an account, and the home page says what an account adds.
- Opening a character while signed out sends you to log in and then back to it, not to a dead page. Error pages are the site's own.
- Added security headers, and browsers now remember to use HTTPS for a year.
Fixes
- Clicking a button quickly over and over no longer leaves it showing something different from what was saved, and buttons that roll, add or export run once per click.
- Quick rolls on the GM Board answer at once instead of after a pause.
- Removing an enemy just after changing its HP no longer reports that the change couldn't be saved.
- A new theme shows the moment you pick it, without reloading Settings.
- Pay what you want closes properly after you choose.
- The top bar's Find has a full 44px hit area on tablets, and the bar no longer wraps between 768 and 991px wide.
Version 2.7
10/8/2026
Highlights
- A new, cleaner look that works on phones and tablets, with 10 themes and a Large text option.
- Campaign Rolls: a dice button on every page and a shared rolls panel for your campaign. Rolls are made on the server, so nobody can fake them.
- A rebuilt GM Board, a new home page, and a Characters page with portraits.
- All six calculators now run instantly in your browser.
- Import characters straight from GURPS Character Sheet (GCS 5) files.
- Counters on the character sheet for ammo, durations, Luck and more.
New look
- Every page has been redesigned: calm cards, clear titles with the Basic Set page reference, and a quiet Help link.
- Works properly on phones and tablets: bigger tap targets, no sideways scrolling, a Menu button on small screens.
- 10 themes based on well-known editor palettes: GitHub Light, Rosé Pine Dawn, One Dark, Dracula, Tokyo Night, Noctis, Green phosphor, SynthWave '84, Amber CRT and High contrast, plus Match my device. Your old theme choice moves to the closest new one.
- A separate Large text setting that works with every theme.
- A new "3d" logo and site icon.
- Smoother page changes in modern browsers, and pages load faster when you hover a link.
- The site's own confirm dialogs replace the browser's pop-ups, and follow your theme.
Home page
- A real home page: jump back into your recent characters, see your campaigns and their latest rolls, open any tool, and catch up on what's new.
Campaign Rolls
- A floating dice button on every page rolls 3d.
- A Campaign Rolls panel shows every roll in your campaign: sheet rolls, attacks, defenses, spells, calculator rolls and GM Quick Checks. Docked on the right on a computer (and resizable), a bottom sheet on phones.
- Rolls posted to the campaign are made on the server, so nobody can fake them.
- GMs can roll in private: a Public/Private button for their panel rolls and their Quick Checks.
- "Playing as" in the top bar: pick which character (or GM) you are rolling as, across all your campaigns. Opening your character switches it automatically.
- Calculators: Roll on your own screen, or Roll to campaign to share the result.
GM Board
- Rebuilt around a Party table: click a character (or press 1-9) to see their skills and armor; sort by name, HP, FP or Speed (turn order).
- Quick Check rolls an attribute, sense or Fright Check for the whole party in one click, as one message in Campaign Rolls.
- Search the whole party's skills at once.
- Characters joining or leaving the campaign show up without reloading.
- Pick and manage your campaigns from the GM Board.
Characters
- Import your characters straight from GURPS Character Sheet .gcs files (GCS 5).
- The Characters page shows portrait tiles, or a sortable table, split into Player characters and NPCs & monsters.
- Share any character with a link: anyone with the link can view it.
- Counters on the character sheet: ammo, durations, days, Energy Reserve, Luck or anything else, one tap to change, with suggestions from the character's weapons and traits.
- Character sheet tidied: notes show once, long text wraps, page references and points line up.
- The combat rules follow the Basic Set more closely: critical hits and misses, damage caps, minimum injury, fractional armor divisors, posture for unarmed attacks, and hit locations rolled on 3d.
Calculators
- All six calculators run in your browser and update as you type: no waiting on the server.
- A Reset button on every calculator, and results appear once you start.
- Work/Study: hours already spent count as real hours.
- Hiking: skates cancel the ice weather penalty, and an empty party no longer causes an error.
- Collision and Fall: only the fields for the type you pick are shown.
Settings and account
- One Settings page: account, display and rules together, saved as you change them.
- Remember me keeps you signed in for 30 days.
- Stronger password storage, upgraded automatically the next time you sign in.
- Report a bug or request a feature from inside the site.
- A new About page.
Support the site
- A support meter on the home page and About: this month's running costs and how much is covered, then the features supporters help bring sooner. Anything beyond running costs goes toward the next feature on the roadmap.
- Support on Patreon moved from the top bar to the Settings menu.
Bugs and security
- Many fixes across calculators, the GM Board, characters and campaigns.
- Protection against cross-site request forgery and unsafe text in character data.
- Saves that failed now say so instead of looking successful.
Features removed
- The Tracker page: character Counters replace it, and attacks are rolled from the character sheet.
- The Monster Repository: share characters by link instead.
- Character tags and the Combat Effectiveness Rating (CER): characters are now Player characters or NPCs & monsters.
- The Music page.
- The automatic "Default Campaign": GMs create campaigns and share them with their players.
- Importing from GURPS Character Assistant (GCA) and GCS 4: open the character in the current GCS and save it again.
Fixes since launch
- Shotguns and other multiple-projectile weapons (RoF 2x9): the weapon shows its RoF as written, you choose Trigger Pulls, and the pellets count for Rapid Fire and hits (B409). Before, RoF 2x9 came in as 0.
- Extremely close range: within 10% of 1/2D, each trigger pull is one hit with damage dice and the target's DR multiplied, as the Basic Set describes (B409). The Distance box decides it, so a shotgun rolled at the default 1 yard is extremely close.
- A Recoil box in the Attack dialog. Split recoil like 1/7 (shot/slug) starts at the first number; enter the second for slugs.
- Rapid-fire attacks score every extra hit the margin earns; before, extra hits stopped once the roll plus recoil reached 17.
- Rolling an attack no longer blanks the weapon's range, shots, bulk, accuracy, block and parry. Characters uploaded before these fixes are repaired when they load, with no re-upload needed.
- Selected rows and the HP/FP status warnings are highlighted again in every theme, and pages no longer scroll on their own.
- Deploys no longer sign everyone out.
Version 2.6.1
9/22/2017
Enhancements
-
Are you a poweruser that wants to edit your raw gCalc save by hand instead of having to reimport for every minor change?
To get started, go to Characters and click the wrench icon next to a character. At the bottom left of the popup, click "Edit Raw Save".- Disclaimer: I'm not responsible if you mess up your character. If you do, please re-import it from GCS/GCA.
- Disclaimer: If you change this by hand, any import from GCS/GCA will overwrite your changes.
Bugs
- Various Bug Fixes and Style enhancements.
Version 2.6
2/22/2017
Enhancements
- The Monster Respository is here!
- Tag your chaarcters to easily seach and filter them.
- Every character is now labeled with it's CER (with work done by Pseudonym on on CER calculations).
Version 2.5.2
12/15/2016
Enhancements
- You can now search skills on the GM Control Board
- You can now toggle character visibility on the GM Control Board
Bugs
- Ravens and Pennies Theme fixes
- Mobile-only "swipe" fix for characters
Features Removed
- The "fullscreen" character format on mobile wasn't playing nice with the rest of the mobile stuff such as swiping for characters. It has been removed until a fix can be implemented. Full screen characters on non-touch devices remains unaffected.
Version 2.5.1
12/8/2016
Enhancements
- Damage Equation added to Demolitions results
- High Rate of Fire is now taken into account on attacks
- Help icons with popup help for each page have been added
- Enhanced Move on the Jumping Calculator now accepts half levels
- Basic Speed added to the GM Board
- Characters screen now has a toggle view so that a user may see their entire character on one screen or as a tabbed interface. Simply click in the top right corner of a character's screen.
Bug Fixes
- Color fixes for Darkly theme on some screens
- Reduced probability of seeing duplicate treasure items during generation
- "Reset to Max" HP/FP buttons now hidden on shared characters if user is not the owner
Version 2.5
11/22/2016
- You can now share campaigns with other users
- You can now see all characters in your shared campaign on an easy to use control board
- New Hiking calculator for total distance or time
Version 2.4.1
11/16/2016
- Misc Bug fixes related to character importing
- Password reset bug fix.
Version 2.4
11/02/2016
- Enhancement: You may now import characters from GCA. To do this, visit the GCA Character Import Page.
Version 2.3.2
6/30/2016
- Enhancement: You may now "share" your character with other users, simply type the users name into the "share with" box in the "manage characters" popup on the character page (accessible by clicking the wrench on a character entry.)
- Enhancement: The "Edit Characters" page been retired, and it's functionality now lives directly on the "Characters" page. Click the wrench on a character entry to edit that character.
- Enhancement: Slightly redesigned the "Characters" page.
- Enhancement: Cleaned up character downloads into a popup. Retired original page.
- Enhancement: Removed Characters dropdown from menu, may reinstate later.
Version 2.3.1
6/2/2016
General
- Enhancement: Added Wiki link to menu. Feel free to help populate it!
- Konami?
- Enhancement: Capability to download characters as gcs files implement (free backups of everything you've ever uploaded!)
- Enhancement: Advantage, Skill, Equipment, and Spell groups now import with collapsible panels for ease of use
- Bug Fix: Critical hits now take into effect effective skill instead of base skill
- Enhancement: -10XHP now indicates total bodily destruction
- Bug Fix: Rolling vs Fright always fails on 14 or above
- Enhancement: Skill notes entered in GCS now appear
- Enhancement: Local Gravity now accepts decimals
Technical
- Moved to Cassette for bundling and minification
Version 2.3
5/12/2016
-
Added the ability to export your character from the GURPS Character Sheet directly to gCalc!
- For full instructions on how to do this, see the quick-start guide.
Version 2.2
2/11/2016
- Tool completely remade with DF8 data, thanks to Brian Thomas for his contributions!
Version 2.1.1
1/28/2016
- Wildcard searching added (start search with asterisk(*).
- Reference book and page number added to each trait.
- Ability to add your own custom traits included.
- New filter added - The "User" filter will show you only traits that you added.
Version 2.1.0
1/19/2016
Sitewide
- Superhero theme removed.
- Cleaned up site menu across all themes.
- Updated "Ravens N' Pennies" theme.
- New tool! Use this to plan out and share traits for your campaign.
Version 2.0.1
1/11/2016
Sitewide
-
New theme: Ravens N' Pennies as a reward to contributor Christopher Rice!
- Want your own custom theme? Donate at the $10/month level and help our little app grow!
- "Run on" decimals in results across the app are now truncated to 2 digits.
- New tool! Use this to see how long it takes to earn tasty free CP!
Version 2.0.0
1/6/2016
Sitewide
- Enhancement: Complete top-to-bottom redesign.
- Enhancement: Added several new themes.
- Enhancement: Features that require a Sign In no longer appear in the menu until the user has signed in.
Tracker
- Bug fix: MA Hit Locations were not working as designed.
- Enhancement: Compacted "top" control buttons to be more concise and useful.
About
- Enhancement: New about section with updated patrons list.
Version 1.0.0.7
12/5/2015
Support Us!
- "Support Us!" menu item link now leads to our Patreon page. Please support us!
Campaigns
- Resolved error 500 when adding a new campaign
Tracker
- Resolved incorrect wounding modifier note on random hit location attacks
- Cleaned up all hit location and enemy specific notes to be clearer in their placement
Version 1.0.0.6
11/3/2015
Collision and Fall Damage
- Resolved bug with the "Hard Object" checkbox which resulted in bad calculations
Demolitions Calculator
- Added a "Demolitions" calculator that uses the explosion rules from B415.
Version 1.0.0.5
10/29/2015
Sitewide
- Visual tweaks and enhancements
Tracker
- Added "Explosive" option to combat rows to auto-calculate explosion damage, radius, and fragmentation.
Version 1.0.0.4
10/28/2015
Sitewide
- Increment and Decrement buttons added to all numeric inputs for ease of use on mobile
Version 1.0.0.3
6/15/2015
Sitewide
- Added theme switcher under Settings > Application Settings
- Added light theme
- Landing page changed from Tracker to Diceroller.
- Log in persistence increased to avoid some user's issues with frequent logouts during idle time.
- Added some missing page titles
Tracker
- Target DR added to Add/Update row and "options" combat row selection
- Armor Divisor added to Add/Update row and "options" combat row selection
- Enemy Type (e.g. "unliving") added to Add/Update row and "options" tracker row selection
- Wounding Modifier changes based on hit location and enemy type
- Penetrating Damage autocalculates based on target DR and armor divisor.
- All Tracker Rows can now have notes added to them.
- Combat row attack and damage layout and color tweaked to be clearer.
- "Attack Notes" added to top of combat attack panel to explain odd or special circumstances
- "Attack Notes" added to individual attacks on multi-attack rolls to explain contradictory results (e.g. a skull has x4 wounding modifier, but you lose that on a near miss since you hit the torso).
- Critical Hit text added to "attack notes" section and styled.
- Hitting Unliving enemy types in the skull results in a x4 modifier (instead of persisting a lower modifier for being unliving)
- Increased width of "Roll" buttons.
- Row buttons shifted up 30 pixels so they don't look disjointed from rest of row.
- Changed "Static" rows to be "Note" rows which accept all text instead of just numbers.
- Added page titles to "Reorder Rows" and "Reorder Groups" screens.
- Corrected various spelling mistakes
- ROF on Adding Combat rows defaults to 1 instead of 0.
- 1/2D field added for range attacks. Autocalcs as part of attack.
- Fixed issue with groups not sorting correctly.
- Style changes to group settings button
- Rolling a combat row now scrolls to the results on mobile
- Added a roll button to the combat results panel to reduce user scrolling
Search Indices
- Add over 2 dozen book transcriptions provded by The Index Imp
Music
- Fixed landscape iPad bug where music buttons slid below left menu.
Treasure Generator
- Added a Treasure Generator with data and logic contributions from Weby.
Jumping
- Running Broad/High jumps now limited to twice standing value (B352)
Account
- Cleaned up stling on login screen
Version 1.0.0.2
2/5/2015
Tracker
-
Added "control button" to top of tracker for ease of use.
- Add Row
-
Add Group
- Updated to a dialog window instead of seperate screen
-
Sort Groups
- New this release. Sort groups in any order you like.
- Show All
- Hide All
- Open/Close state of groups are now "remembered" instead of manully set. This allowed the removal of the "Start Expanded" checkbox.
-
A settings button has been added to each group header
-
Add Row
- Adds Row to that particular group
-
Reorder Rows
- Reorder rows within the group
-
Edit Group
- Upgraded to dialog for ease of use.
-
Delete Group
- Upgraded to dialog for ease of use
-
Add Row
- Clone Row - Copy an existing row into the same group.
- Regenerate Row - Uses the regeneration formula on increment rows to alter the rows current value.
- Removed confusing "Roll" arrow icon from the roll buttons
- Empty groups now show up on the Tracker.
- Original and Penetrating damage are now seperate on combat rows.
- Row control buttons have been shifted down to avoid long row titles
- Long row titles that run off the page are now ended with an ellipses.
- Metric distance can now be activate in the Settings > Application Settings screen.
- "Roll 3D Now!" now persists your roll across page refreshes
- Add button style changed to address difficulty clicking on touch screens.
- 8 Spotify playlists have been created and will be continusously refined for your gaming pleasure.
- The "Contact" page is now the "About" page and lists staff, contributors, contact information, and how you can help!
- A fancy new loader has been added for long processes (spinning gears).
Version 1.0.0.1
1/5/2015
- Combat Tracker Row Added
- Tracker search box added
- Roller Tracker Row Added
- Terminal Velocity for Falling Collisions Added
- Book Index Searcher Added (Basic and Martial arts only so far...)
- Added a changelog
- Fixed some account bugs
- Report Bug Screen added
- Validation cleaned up on all screens
- Ability to enable/disable MA hit locations added
- Jumping Enhanced Move half levels allowed now
- Donate Button Added
- Menu Organized
- Campaigns Screen reorganized
- Tracker theme updated for readability
- Dice Roller shows number of success/fail when rolling against target
- Reset password functionality added
- Social media links added
- Added a dragon easter egg
Version 1.0.0.0
6/26/2014
- First version of the new Calculator is released